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The Repopulation

Offline

A science-fiction sandbox MMORPG inspired by older player-driven MMOs, featuring more than 100 skills, deep crafting, player-created nations and cities, housing, vehicles, harvesting, economic gameplay and faction or player-organized PvP.

Player CitiesBuildingCraftingPlayer EconomyTerritory ControlOpen PvPSkillsVehiclesHousingPersistent World

Game information

StatusOffline
SettingSci-Fi
PlatformWindows PC
Business modelEarly Access / commercial development; service no longer active
DeveloperAbove and Beyond Technologies; later Idea Fabrik
Release / testingEntered Early Access during development; project later became inactive
PvPFaction and player-nation PvP
Perspective3D third-person / action or RPG combat modes
World typePersistent science-fiction sandbox world
Last checkedHistorical profile expanded August 18, 2026

What makes it different

A science-fiction sandbox MMORPG inspired by older player-driven MMOs, featuring more than 100 skills, deep crafting, player-created nations and cities, housing, vehicles, harvesting, economic gameplay and faction or player-organized PvP.

Sandbox systems

Player Cities
BuildingPlayers can construct structures that exist as part of the game world or persistent property.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
Player EconomyPlayer gathering, production and trade help determine how goods circulate through the economy.
Territory ControlPlayer groups can fight for control or influence over locations in the persistent world.
Open PvPPvP can happen in meaningful parts of the shared world rather than only in queued matches.
SkillsProgression is spread across learnable skills rather than a narrow class track.
Vehicles
HousingPlayers can own, place or develop persistent homes or property.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.