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SamuTale

In Testing

A solo-developed feudal-Japan-inspired sandbox MMORPG with unrestricted village construction, farming, livestock breeding, classless action combat, full-loot PvP and unrestricted item trading. A major visual/technical rebuild has been in progress through 2026.

BuildingPlayer VillagesHousingFarmingAnimal BreedingCraftingTradingClasslessFull LootOpen PvPGuildsPersistent WorldSurvival

Game information

StatusIn Testing
SettingHistorical / Feudal Japan
PlatformPC
Business modelFounder-pack access from €14.99; packs include eventual full-game access; developer states no pay-to-win microtransactions
DeveloperSolo developer Royall / MapleMedia
Release / testingClosed-alpha Early Access is available through Founder Packs; no final release date
PvPFull-loot open PvP outside the main safe zone; clan warfare and village raiding
PerspectiveThird person action combat
World typePersistent open-world sandbox survival MMORPG
Last checkedVerified August 17, 2026

What makes it different

The feudal-Japan-inspired setting already separates SamuTale from the fantasy-heavy sandbox field, while unrestricted village construction, farming, livestock and full-loot PvP push it toward a homestead-and-conflict sandbox.

Sandbox systems

BuildingPlayers can construct structures that exist as part of the game world or persistent property.
Player Villages
HousingPlayers can own, place or develop persistent homes or property.
FarmingAgriculture provides resources or goods used in production, trade or progression.
Animal BreedingPlayers can breed animals as part of production, progression or settlement life.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
TradingPlayers can exchange goods directly or through market systems.
ClasslessCharacters are not permanently restricted to one traditional class path.
Full LootPvP death can expose carried equipment or items to other players under the game's loot rules.
Open PvPPvP can happen in meaningful parts of the shared world rather than only in queued matches.
GuildsPlayers can organize into persistent groups for cooperation, competition or shared progression.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.
SurvivalSurvival pressures influence normal play.