Game information
StatusPlayable
SettingFantasy
PlatformWindows, macOS, iOS, Android
Business modelFree-to-play with optional Membership subscription
DeveloperJagex
Release / testingLaunched January 4, 2001; modern RuneScape evolved through major engine and content revisions
PvPOptional/restricted PvP rather than a primarily open-PvP world
PerspectiveThird-person / isometric-style 3D
World typePersistent shared fantasy world across multiple servers
Last checkedProfile added August 18, 2026
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What makes it different
Players can train dozens of combat and non-combat skills, gather and craft resources, trade through a large player economy, farm, build and customize player-owned housing, quest and pursue goals in almost any order.
Sandbox systems
ClasslessCharacters are not permanently restricted to one traditional class path.
SkillsProgression is spread across learnable skills rather than a narrow class track.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
GatheringPlayers collect resources from the world for crafting, trade or progression.
Player EconomyPlayer gathering, production and trade help determine how goods circulate through the economy.
HousingPlayers can own, place or develop persistent homes or property.
FarmingAgriculture provides resources or goods used in production, trade or progression.
TradingPlayers can exchange goods directly or through market systems.
Open WorldPlayers can travel through a shared world rather than progressing only through isolated stages or instances.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.