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Ravendawn

Playable

A free-to-play open-world sandbox MMORPG with class mixing, land ownership, housing, farming, tradepacks, crafting, a player economy and PvP. Its design emphasizes player-defined progression and economic activity.

Free-to-playHousingFarmingCraftingPlayer EconomyTradingOpen PvPClass Mixing

Game information

StatusPlayable
SettingFantasy
PlatformWindows / PC
Business modelFree-to-play with optional Patron/support purchases and cosmetics
DeveloperTavernlight Games
Release / testingReleased January 16, 2024
PvPOpen-world PvP with warfare and competitive systems
PerspectiveIsometric / top-down
World typePersistent open-world sandbox MMORPG
Last checkedProfile expanded August 17, 2026

What makes it different

Ravendawn leans heavily on land and economy systems: housing, farming, tradepacks, crafting and transport give players substantial progression outside conventional combat.

Sandbox systems

Free-to-play
HousingPlayers can own, place or develop persistent homes or property.
FarmingAgriculture provides resources or goods used in production, trade or progression.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
Player EconomyPlayer gathering, production and trade help determine how goods circulate through the economy.
TradingPlayers can exchange goods directly or through market systems.
Open PvPPvP can happen in meaningful parts of the shared world rather than only in queued matches.
Class Mixing