Game information
StatusPlayable
SettingFantasy
PlatformPC / Steam / standalone
Business modelFreemium: free play available; $15 one-time account verification and optional Bronze/Silver/Gold subscriptions add convenience/development bonuses and cosmetics
DeveloperSeatribe
Release / testingLive; current-generation Haven launched in 2015 and continues through periodically reset worlds
PvPOpen-world PvP with theft, crime and permadeath-style consequences
PerspectiveIsometric
World typePersistent procedurally generated wilderness with periodic world resets
Last checkedVerified August 17, 2026
What makes it different
Haven & Hearth pushes much harder into survival, settlement industry and long-term world development than most MMOs. Its periodically regenerated worlds also create repeated cycles of exploration, settlement growth and political conflict.
Sandbox systems
TerraformingPlayers can reshape or prepare terrain as part of construction or world development.
BuildingPlayers can construct structures that exist as part of the game world or persistent property.
HousingPlayers can own, place or develop persistent homes or property.
Player Villages
Realms
SiegesPlayers can attack and defend fortified holdings or persistent objectives.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
FarmingAgriculture provides resources or goods used in production, trade or progression.
FishingFishing is an active gathering activity that produces usable or tradeable catches.
Hunting
Naval CombatPlayers can use ships for combat or conflict on the water.
Open PvPPvP can happen in meaningful parts of the shared world rather than only in queued matches.
Permadeath
TradingPlayers can exchange goods directly or through market systems.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.
Non-instancedImportant world activity occurs in shared spaces instead of separate copies created for each group.