Game information
StatusPlayable
SettingMedieval
PlatformWindows / Steam
Business modelFree-to-play with optional paid packs
DeveloperBlack Eye Games; relaunched/published by gamigo
Release / testingRelaunched June 17, 2026
PvPOpen-world nation/guild PvP with territory control and large-scale warfare
PerspectiveThird person
World typePersistent low-fantasy medieval open world
Last checkedVerified August 17, 2026
Why it’s a sandbox MMO
Gloria Victis mixes a persistent medieval open world with territory conquest, guild ownership, crafting, trade and large-scale PvP. Players are not just queuing for battlegrounds: control of castles and territory is part of the shared world.
What makes it different
The big distinction is its three-nation Realm-vs-Realm-vs-Realm structure. Three competing nations fight over castles, towns and territory, giving the game a persistent faction-war feel that is uncommon among sandbox MMORPGs.
Sandbox systems
Open PvPOpen-world warfare and higher-risk PvP areas sit alongside the realm conflict.
Territory ControlCapturing locations changes ownership on the live map and affects access to resources, workshops and other benefits.
Large-scale PvP
GuildsGuilds can own provinces and develop castles with defensive, economic and crafting structures.
CraftingGathering and multiple crafting professions produce equipment and supplies used by players and the war economy.
Player EconomyMarkets, player stalls, crafting and resource logistics connect economic play directly to territorial warfare.
TradingPlayers can exchange goods directly or through market systems.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.
Free-to-play
RvRvRThree competing nations fight over castles, towns and territory in a persistent realm-versus-realm-versus-realm war.