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Dawntide

Offline

A cancelled fantasy sandbox MMORPG by Working As Intended that reached open beta. Dawntide focused on free-form skill progression, player-built towns and nations, crafting and trade, sailing, territorial conflict, politics and full-loot PvP in a persistent world.

Full LootOpen PvPPlayer CitiesBuildingCraftingPlayer EconomyPoliticsTerritory ControlNaval CombatClasslessPersistent World

Game information

StatusOffline
SettingFantasy
PlatformWindows PC
Business modelPlanned commercial MMORPG; never reached full launch
DeveloperWorking As Intended
Release / testingOpen beta began in 2010; development ended in 2012 after funding ran out
PvPOpen PvP with full loot and territorial conflict
Perspective3D third-person
World typePersistent open fantasy world with land and ocean exploration
Last checkedHistorical profile expanded August 18, 2026

What makes it different

Dawntide focused on free-form skill progression, player-built towns and nations, crafting and trade, sailing, territorial conflict, politics and full-loot PvP in a persistent world.

Sandbox systems

Full LootPvP death can expose carried equipment or items to other players under the game's loot rules.
Open PvPPvP can happen in meaningful parts of the shared world rather than only in queued matches.
Player Cities
BuildingPlayers can construct structures that exist as part of the game world or persistent property.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
Player EconomyPlayer gathering, production and trade help determine how goods circulate through the economy.
PoliticsPlayer groups can form alliances, rivalries or other political relationships.
Territory ControlPlayer groups can fight for control or influence over locations in the persistent world.
Naval CombatPlayers can use ships for combat or conflict on the water.
ClasslessCharacters are not permanently restricted to one traditional class path.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.