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Darkfall: Unholy Wars

Offline

The 2013 sequel/relaunch of Darkfall, a hardcore sandbox PvP MMORPG set in Agon. Unholy Wars retained full-loot real-time combat, a huge seamless world, clan warfare, sieges, city conquest, naval battles and crafting while reorganizing character abilities around roles.

Full LootOpen PvPNon-instancedPlayer CitiesSiegesNaval CombatCraftingPlayer EconomyTerritory ControlPersistent World

Game information

StatusOffline
SettingFantasy
PlatformWindows PC
Business modelSubscription (historical)
DeveloperAventurine SA
Release / testingReleased April 16, 2013; official servers closed May 31, 2016
PvPOpen-world full-loot PvP, clan warfare and large sieges
PerspectiveFirst-person / real-time action combat
World typeLarge seamless, zone-less persistent world
Last checkedHistorical profile expanded August 18, 2026

What makes it different

Unholy Wars paired Darkfall's action combat and full-loot PvP with conquerable holdings, sieges, naval combat and a player economy, making clan warfare part of everyday world ownership rather than a separate battleground mode.

Sandbox systems

Full LootPvP death can expose carried equipment or items to other players under the game's loot rules.
Open PvPPvP can happen in meaningful parts of the shared world rather than only in queued matches.
Non-instancedImportant world activity occurs in shared spaces instead of separate copies created for each group.
Player Cities
SiegesPlayers can attack and defend fortified holdings or persistent objectives.
Naval CombatPlayers can use ships for combat or conflict on the water.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
Player EconomyPlayer gathering, production and trade help determine how goods circulate through the economy.
Territory ControlPlayer groups can fight for control or influence over locations in the persistent world.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.