Game information
StatusPlayable
SettingFantasy
PlatformPC
Business modelOfficial account/game model — see site
DeveloperBig Picture Games
Release / testingPlayable
PvPOpen-world full-loot PvP
PerspectiveFirst-person combat with third-person elements
World typePersistent handcrafted world
Last checkedVerified August 17, 2026
Why it’s a sandbox MMO
Rise of Agon preserves Darkfall's loop of classless development, gathering, crafting, open full-loot PvP, player holdings, sieges and clan warfare.
What makes it different
Rise of Agon keeps the old Darkfall combination that is still hard to find elsewhere: fast action combat, classless development, full loot, clan cities, naval combat and siege warfare in one persistent PvP world.
Sandbox systems
Full LootDefeated players can be looted.
Open PvPThe world is designed around broad player conflict.
Player CitiesClans can control developed holdings.
SiegesHoldings can be contested through organized siege warfare.
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
ClasslessCapability develops through skills rather than a permanent class.
Naval CombatShips extend conflict beyond land.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.