Game information
StatusPlayable
SettingFantasy
PlatformPC
Business modelBuy-to-play during Early Access + premium cosmetic currency; final release is currently planned as free-to-play
DeveloperClockwork Labs
Release / testingSteam Early Access; current paid-access price model (full release planned free-to-play)
PvPOpt-in dueling; broader empire-siege PvP has been discussed but is not traditional open-world PvP
PerspectiveThird person
World typeSingle editable massively-multiplayer sandbox world
Last checkedVerified August 17, 2026 — monetization rechecked
Latest news
2026-08-06 • Patch Notes
No Stone Unturned overhauls mining
BitCraft's update expands the mining profession with quarry gameplay and related progression changes.
What makes it different
BitCraft puts civilization-building ahead of traditional combat progression. Gathering, production, logistics and settlement growth are meant to turn an undeveloped world into a network of player-made communities.
Sandbox systems
TerraformingPlayers can reshape or prepare terrain as part of construction or world development.
BuildingPlayers can construct structures that exist as part of the game world or persistent property.
Player Cities
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
FarmingAgriculture provides resources or goods used in production, trade or progression.
TradingPlayers can exchange goods directly or through market systems.
Player EconomyPlayer gathering, production and trade help determine how goods circulate through the economy.
ClasslessCharacters are not permanently restricted to one traditional class path.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.