Game information
StatusIn Testing
SettingMedieval
PlatformPC / Steam
Business modelCurrent Pre-Alpha/playtests are free; final Early Access price has not been announced
DeveloperSiege Camp
Release / testingPre-Alpha / Steam Playtest; release TBA
PvPMassive realm-scale PvP; battles target up to 1,000 players
Perspective3D isometric / overhead
World typePersistent conquest world where campaigns last weeks
Last checkedVerified August 17, 2026
What makes it different
Anvil Empires focuses on war as a player-run logistical machine. Settlements, resource production, transport, fortifications and large armies are designed to depend on many players filling very different roles.
Sandbox systems
BuildingPlayers can construct structures that exist as part of the game world or persistent property.
Player Settlements
CraftingPlayers turn gathered or processed resources into useful equipment, goods or construction materials.
Logistics
SiegesPlayers can attack and defend fortified holdings or persistent objectives.
Large-scale PvP
Territory ControlPlayer groups can fight for control or influence over locations in the persistent world.
Persistent WorldThe multiplayer world and player progress continue to exist between play sessions.